“Lord of the Rings” as War
Peter
Bradshaw of UK’s “The Guardian” addresses the matter
thusly:
“‘The Lord of the Rings’ always has that stolid,
puddingy heaviness, the earnestly childlike quality that almost, but not
quite, prevents it from being pompous…Has this film anything meaningful to
say about war, or about the eternal moral contest with evil?…There is no
compelling intelligence directing the forces of darkness. The only
people killed in battle are trillions and trillions of nameless beasties
and anonymous hordes. No one important. Very different from warfare in the
non-toytown world. There is no sobering experience of loss, no real
sense of the obscenity and tragedy of war and therefore nothing really at
stake. That's why it appeals to adolescent boys, and to adults
sentimentally loyal to their departed, adolescent selves…It's tripe. But
[director Jackon has] made it mind-blowing tripe.”
Perhaps the most
troubling aspect of the trilogy is its sanitized portrayal of war.
For all the size and grandeur of the movie’s battlefields, it all sure
looks like fun, and unless you’re a Main Character on the Good Side,
you’re forbidden to weep over your dead comrades, which only happens at a
rate of about once every five hours of screen time anyway. It’s also
important to note that, although we may hear about it, I don’t think we
ever actually see the orcs win a battle. They’re always coming close
though.
Michelle
Alexandria of EclipseMagazine describes how the trilogy
stumbles as both war movie and adventure:
“In the first two films the
good guys never die. Sure, we got some moments when we ‘thought’
they were dead, but after watching two films where the major characters
supposedly ‘die’ only to turn up again a few minutes later, and this is
repeated time and time again, I started to feel manipulated and just
annoyed. [Gandalf “dies” in the first film but comes back
in the sequel; Aragorn “dies” in the second film but comes back later; in
the third film Frodo and Sam are surrounded by molten rock and have given
up, only to be rescued; Faramir is on his funeral pyre when he turns out
to be okay; Boromir dies in the first film but is briefly “resurrected”
for a flashback in the extended version of the second; Merry/Pippin “dies”
when he messes with that evil orb thing, and then Merry/Pippin “dies” on
the battlefield, only to be okay later. Religious metaphor, maybe,
but invincibility is not good for an adventure—F&SN].
When
your heroes are faced with 10,000 Orcs and the odds are 1,000 to one, yet
they still win the battle, without even getting a scratch, you start to
believe that everyone is invincible. I was never emotionally connected to
the plight of the situation.”
And forget about any emotion at all—fear,
horror, disgust, pity—if you’re one of the enemy. You’re the enemy
of our great state. You don’t have feelings. The city nearly
obliterated in battle in the middle of “Return of the King” is fine at the
movie’s end. We see no one in celebration with missing limbs or
packed in bandages, as they inevitably would be after such a pitched
fray. The message is clear and despicable: violence has no
lasting negative consequences on human society. (I say “human
society” to differentiate “LOTR” from films such as “Bridge on the River
Kwai” and “The Thin Red Line,” in which, as much as people suffer, the
land and the trees appear blank and indifferent. Nature appears
patient with the damage we will cause her, knowing full well that she will
swallow up all her wounds.)
(Even older war films, whose lack of
gory realism might cause modern audiences to regard them with
condescension, avoid these traps. The gore-free “The Longest Day”
from 1962 gives us both the Allied and Axis points-of-view and makes a
point of introducing us to and sympathizing with so many characters, of
both sides, who get killed, sometimes only minutes later, in pointless,
depressing, random ways. If you’ve seen the film, remember the
German officer who puts his boots on the wrong feet; remember the sergeant
Robert Mitchum field-promotes to lieutenant; remember when Roddy McDowell
brags to his friend about what a good shot he just made; remember that big
healthy German shepherd brought to the Normandy bunker the morning of the
attack. And then remember all their fates.)
But wait, you
say, what if Tolkien’s intent, and therefore Jackson’s, is to “renounce
the corruptions of the 20th century: industrial, artistic,
political, and social” and write “with the extroversion common to more
archaic styles” (see
J.R.R. Tolkien vs. the 20th
Century)? Isn’t all this “treat your enemy as human
beings” stuff only a product of our time, and wouldn’t it be out of place
in more archaic writing? Why don’t we find some archaic writing and
see what it has to say. Here are a few excerpts from a poem a little
bit older than Tolkien’s novels in which very, very minor characters on
the losing side get killed in battle:
“There Telamonian Aias struck down the son of
Anthemion Simoeisios in his stripling’s beauty, whom once his
mother descending from Ida bore beside the banks of
Simoeis…”
“There was a man of the Trojans, Dares,
blameless and bountiful priest consecrated to Hephaistos, and he had
two sons… …and Diomedes thereafter threw with the bronze, and the
weapon cast from his hand flew not vain but struck the chest between
the nipples and hurled him from behind his horses. And Idaios
leaping left the fair-wrought chariot nor had he the courage to stand
over his stricken brother. Even so he could not have escaped the black
death-spirit but Hephaistos caught him away and rescued him, shrouded
in darkness, that the aged man might not be left altogether
desolate.”
“Meriones in turn killed Phereklos, son of
Harmonides, the smith, who understood how to make with his hand all
intricate things, since above all others Pallas Athene had loved
him.”
“…Phainops was stricken in
sorrowful old age nor could breed another son to leave among his
possessions. There he [Diomedes] killed these two [sons of Phainops]
and took away the dear life from them both, leaving to their father
lamentation and sorrowful affliction, since he was not to welcome them
home from the fighting alive still; and remoter kinsmen shared his
possessions.”
That’s right, The Iliad, more than 2000 years
older than Tolkien, genuinely “old” instead of faux “old.” What’s
all this about fathers lamenting, being left desolate, and dead men having
once been children cradled by loving mothers? All the dead men
listed above are insignificant characters, fighting for the Trojans, who
lose the war (“the bad guys?”). Yet Homer, two millennia before the
phrase “bleeding heart” was coined, shows fathers, mothers, and immortals
weeping over their loss, which is a damn sight more humane than the
faceless treatment of the “opponents” in “LOTR.”